The difference between winning and losing in fantasy cricket often comes down to understanding the scoring system — and using it to your advantage. Here's every point source broken down clearly.
Batting Points
- +4 points just for being in the playing XI
- 1 point per run scored
- +2 bonus for every boundary (4) hit
- +4 bonus for every six hit
- +15 bonus for scoring a half-century (50+ runs)
- +30 bonus for scoring a century (100+ runs)
- Duck penalty: −2 pts if dismissed for 0
- Strike rate bonus: +8 pts if SR ≥ 170, +4 pts if SR 150–169
- Strike rate penalty: −6 pts if SR < 70 (min 10 balls faced)
Bowling Points
- 25 points per wicket taken
- +15 bonus for taking 3 wickets in an innings
- +25 bonus for taking 5+ wickets in an innings
- +10 bonus for a maiden over bowled
- Economy rate bonus: +12 pts if ER < 5, +6 pts if ER 5–7 (min 2 overs bowled)
- Economy rate penalty: −4 pts if ER 10–12, −6 pts if ER > 12
Fielding Points
- 8 points per catch taken
- +10 bonus for taking 3+ catches/stumpings in a match
- 12 points per stumping
- 12 points per direct run-out
- 6 points per indirect run-out (backing up the throw)
Bonus Points
- +25 points for winning Man of the Match (MOTM)
Captain and Vice-Captain Multipliers
This is the biggest lever in fantasy cricket. Your Captain earns 2× their total points. Your Vice-Captain earns 1.5×. If your captain scores 80 base points, you receive 160. If a non-captain also scores 80, you only get 80. Over a season, this multiplier gap is enormous.
Always captain an all-rounder who bowls AND bats. A 40-run knock (40 pts) + 2 wickets (50 pts) = 90 base points → 180 points with the captain multiplier. That's a match-winning score from one player.
What Scores Are Considered Good?
- Under 300 points total: below average — likely had a player not play or bad luck
- 300–500 points: average — solid team, a few decent performers
- 500–700 points: good — multiple strong contributors
- 700–900 points: excellent — captain delivered and team clicked
- 900+ points: exceptional — captain had a massive game (century + wickets level)
How to Maximise Your Score
- Pick the captain correctly — wrong captain choice costs you 50–100 points on average
- Prioritise all-rounders — two scoring disciplines from one squad slot
- Include fielding specialists as your last picks — even 2 catches = 16 bonus points
- Check pitch reports — flat tracks reward batsmen, seaming conditions reward bowlers
- Never leave a slot empty — even a lower-tier player might score 20–30 points
See how scores update live for ongoing matches on CricketDream.
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